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Friday, 29 November 2024

Imperial Guard vs Fluffies


 20 years ago my youngest son expressed an interest in 40k. As he was my fourth child I knew hobbies could last a lifetime or until lunch time. I did not want to spend a lot of money so bought him some WW2 Russians in winter uniform and a French Char B tank and passed them off as 40k Imperial Guard.

As expected his interest lasted until just after we completed painting them and then it was back to wrestling action figures and WWE on the Wi system.

But 20 years later his efforts come in handy and his force will brave the Fluffy xenos.

Scenario:  The Imperial Guard platoon and its supporting tank need to cross the snowy wastes of the Fluffy home world to reach the rescue shelter while being pursued by endless hordes of fluffies. Once there they need to call down a shuttle to rescue them. This will take 1-20 turns to arrive.


Rules used are the FFOL Galactic Heroes.

Fluffies move 10" per turn and can only fight in close combat and roll a D8. They have one wound each. Every turn one to four groups of three Fluffies will appear on the edges of the board. There are six entry locations on the edges of the board and each group will be randomly allocated to one of these. To wound the tank they must roll a 7 or 8 on a D8.

The Imperial Guard soldiers move 10" and don't fire, 5" and fire once, or don't move and fire twice, they roll a D8 for Firing and a D6 for Close Combat. They have one wound each and are armed with either a Laser Rifle (one shot Short Range 12" Long Range 24") or a Heavy Blaster ( three shots, -1 to hit, +1 to wound, SR 18", LR 36")

The Tank moves 5" and has six wounds. The Hull Flamer uses a template and auto hits anything under it. The Turret has a heavy blaster Heavy Blaster ( three shots, -1 to hit, +1 to wound, SR 18", LR 36") When the tank is destroyed it will explode and any Fluffies in contact with it will be destroyed.

The Rescue Shelter has doors and windows. These can be engaged in close combat by the fluffies and roll a D6. The Door has 6 wounds and the three windows have 4 wounds each. The door can be engaged by two fluffies and each window by one fluffy. When the door or window is destroyed the fluffies can enter the rescue shelter and attack any imperial guardsmen hiding within. The Imperial guards can fire out of the rescue shelter.


Start of the game. The Imperial Guard have formed a square with the tank in the lead. The rescue Shelter is on the right. Top and bottom are Fluffy hordes.


End of turn 2. The fluffies advance towards the guard as they rush towards the rescue shelter.


The Imperial guard square collapses under the fluffy attack. While some fluffies have been killed (red markers) and some incinerated (black flaming markers) the rest have contacted the guard and killed many of them. Three guardsmen are racing towards the shelter.


 

End of turn 5. The guard have reached the rescue shelter but many of their comrades have fallen to the fluffy hordes. 



End of turn 6. They have successfully requested evacuation but it will be 9 turns before the shuttle arrives. The shuttle will move along the line of clear cups one per move. Two more guardsmen are nearly at the shelter, the tank is surrounded by fluffies. Will any more guardsmen make it? 


End of turn 7. The last guardsman outside the shelter falls. Inside the shelter the guardsmen keep up a furious fire against the approaching hordes as the shuttle takes its time arriving. The tank moves and incinerates fluffies but more arrive all the time.



End of turn 8. More fluffies are killed but more arrive. So far the guard are keeping the fluffies from attacking the shelter. The tank continues its fight but will its sacrifice help.


End of turn 10. The tank explodes incinerating all fluffies next to it. Will its sacrifice save the remaining guardsmen? The fluffy horde have reached the shelter and are attacking the door and windows.

End of turn 13. The door and windows of the shelter still hold but just barely. More fluffies arrive to replace any killed and the shuttle gets every closer.



End of turn 14. The shuttle is nearly there but the door has finally been broken. Next turn the fluffies will enter the shelter. Two windows have two wounds and the third has one. If they hold another turn the guard will escape.


End of turn 15. The shuttle reaches the shelter and drops its rear door. But fluffies have broken in and killed two of the remaining guardsmen. Two of the windows are close to breaking.

Turn 16. The five remaining guard race for the shuttle door and make good their escape leaving the crew of the tank and 13 of their comrades on the field of battle. They have killed 65 of the hideous fluffy xenos but their endless hordes can't be stopped.

Wrap up.
Well that was reasonably exciting. I was not sure if the fluffies would be able to get anywhere close to the guards and then  after a few turns I thought the guard had no hope. But finally a bit of a Hollywood ending with  five guardsmen escaping by the skin of their teeth.

Having the door and windows fight the close combat worked well and is something I will use again.

I was glad to be able to get to use the figures made such a long time ago but now they are back in their box and will have to wait another 20 years. ๐Ÿ˜‚

What's next? I have been painting and building some terrain.

6 comments:

  1. Those evil fluffies! Who will be their next victims.

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    1. They have been stacked into their box. Who knows when they will next escape. ๐Ÿ˜‚

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  2. Great stuff Ben! When I read the title, I was expecting to see La Garde Imperiale taking on "les fluffies!"....Now, there is an idea for you ๐Ÿ˜€

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    1. Thanks Keith.
      It might happen. I have purchased a French Nap army and they are in the painting queue. ๐Ÿ˜‚

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  3. so is that a win or a lose for the IG? Fun scenario. Of course, your son didn't get into wargaming bc you didn't actually buy real 40K, which to be fair is way cooler than WWI. ๐Ÿ˜

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    1. Thanks Stew.
      A win for the IG as they had a few men left ๐Ÿ˜‚
      I'm a cheap bastard. Saved money on 40k but spent it on guitars and lessons ๐Ÿ˜‚

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