Tuesday, 19 September 2017

22C - Port City

Port City

In a little known city on the seaboard, some of the shattered survivors of the merchant marine and the navies of the world gathered together for shelter and mutual protection.

With bulk supplies of essential military and civilian goods they soon became a magnet for any of the people who had escaped toot as well as the feral tribes.

In this port, an amphibious warfare ship is joined by a submarine and a general supply ship and small container ship.

The port holds the containers from its last delivery plus some surplus trucks, including the rusting remains of toots trucks that would not submit to their new owners.

One ship in the harbour has sunk but the enterprising humans have turned it into a watch tower.

While the humans are happy with their lot and feel safe from toot, nonetheless their ships and hopes are slowly rusting away. 

Tuesday, 5 September 2017

22C - feral raid


A small town at the end of a road is operating under toot control. Within the town is a gun store that contains much needed supplies required by the feral tribe. The purpose of the raid is to smash our way in, killing anything that opposes us and grab the guns and armoury equipment.

Then we leave before any toot military forces arrive.

One recon unit of motorbikes
One Battlebus
One gun truck
Five utes with guns
One truck to carry the loot
Two squads of infantry in the Battlebus plus a leader.

There are going to be CarZ and HumanZ plus possibly larger units.

Rules used : FUBAR Sci-fi expanded with some additions for car crashes.

Turn 1
The feral convey rolls down the road with bikes in the lead, followed by utes, the battlebus, gun truck, truck and then another ute bringing up the rear.

In the town the toot forces are represented by various “blip” markers and placement will be random.

feral convoy on the move

Turn 2
The motor bikes followed by the convoy enter the town and see two toot forces, some HumanZ and 2 CarZ. The toot forces activate and the CarZ attack the bikes killing one.

toot attacks

Turn 3
The CarZ are destroyed by the utes but the bikes then enter the town and activate all the toot forces in line of sight.

The first HumanZ that had activated, close assault the bikes and kill them both while taking 3 casualties themselves.

The remaining toot forces move towards the invaders.

The convoy moves into the town

casualty list

Turn 4
The ferals try to force entry into the town but are fiercely resisted by the toot forces.

The gun truck enters the town but is immediately attacked by a big rig crashing into it. Both vehicles are damaged.

Two CarZ are destroyed by utes as the ferals move closer to their goal.

The HumanZ take cover in buildings.

end of turn 4 the ferals struggle to force entry into the town

casualties at the end of turn 4

Turn 5
The ferals beat off more attacks by CarZ killing three of them.
The CarZ can’t damage the utes unless they attack them from the side and even then only score a glancing hit.

The big rig and gun truck continue to battle it out.

To clear the HumanZ the ferals unload the infantry.

Utes blaze away at the HumanZ in the gun store but do no damage.

end of turn 5 

toot casualties climb

Turn 6
The HumanZ in the corner building close assault the infantry in front of them causing 4 casualties while having three bases destroyed.

The Utes firing at the HumanZ in the gun store cause one base casualties so the HumanZ retreat out of sight further into the building.

The big rig is finally destroyed by the gun truck.

end of turn 6

casualties include some ferals this time

Turn 7
The close assault by the HumanZ continues and another base of infantry is killed before the remaining bases of HumanZ are eradicated.

The way is now clear to attack the gun store and the ferals move up their infantry. The trucks and utes take up blocking positions to protect the infantry assault.

end of turn 7

more feral casualties

Turn 8
The ferals close assault the HumanZ in the gun shop.

The end result is 1 base of ferals is killed and the remaining 5 bases of HumanZ are destroyed.

The ferals have won the battle but paid a terrible price in infantry and bikes. When the enemy outnumbers you by 6 billion you need to be very careful with your losses.

The ferals have captured the gun shop

plumes of smoke from destroyed CarZ and TruckZ litter the street. while the feral infantry empty the store into the waiting truck


In a server located somewhere deep in the heartland of toot territory toot thinks carefully about the result. The losses in CarZ and HumanZ are irrelevant, worse is the disruption to its plans. More DroneZ and TankZ are required to defend against the feral vehicles, and perhaps raids against their strongholds are also required but HumanZ are very useful in buildings, will these be enough or will toot need to build the RoBroZ?

toot forces are all toys from Aliexpress
Ferals are from Pendraken and DropZone Commander