The third of the four scenarios in Pazoot's 1812 Retreat from Moscow Battle Chronicles game.
The French stragglers need to get through the village and collect loot to survive the night while avoiding the chasing Russians. But with a raging blizzard their sense of direction can be confused and the exit can shift randomly and the Russians can appear just a short distance from them.
While not as lucky as last time their luck still held and they nearly all made it out of the village.
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| The situation at the start of the game. The French need to get from the top right to the exit at the bottom left. However, each turn the exit may move around the left or bottom sides. |
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| Our pursuing Russian heroes. Lots of Cossacks. |
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| Our French team. I have added their names to the bases. While the white painted numbers were very effective in not being apparent on the table I couldn't read them. 😂 |
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| End of turn 9. Luc is shot down in a hail of musket fire just short of the exit, covering the escape of the others. They will remember his sacrifice if they make it back to France. |
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| As they huddle around their campsite the French pray for Luc and count the day's loot and wounds. |
In the campaign phase they can heal all the wounds with the bandages and vodka they looted. the firewood and remains of the sledge get them through the night without frostbite, plus without Luc and with the efforts of the cook they have just enough food (including a food point carried over from last scenario). The horses eat their fodder hoping tomorrow they will be just as lucky.
Thoughts on the scenario.
It is very interestingly balanced. As more loot is collected the chances of getting anything other than Russian infantry falls and with a maximum of just twelve of them it makes it easier to escape.
While the victory conditions say you need to get food, I thought that as I have the horses and the cook I would be able to feed everyone anyway so I just let that slide. Escaping the Russians today is more important than eating tomorrow.
The moving exit marker made the game very exciting. At what point do you start escaping? I should have left the cook with the unwounded French as they move faster and as she doubles the amount of food losing her would have been disastrous... especially for the horses.































