After painting my League Of Augsburg armies earlier this year I received countless demands (actually 2) that I play a game soon with them. Therefore, bowing to the peer group pressure I have devised a small mini campaign for the armies.
The Battle Rules
All games will be played using the One Hour Wargame (OHW) Napoleonic Rules. I am using these rules instead of Pike and Shot because I want to use my artillery and skirmishers. For each battle the two sides will roll on the OHW tables for their army composition.
To make it a little more accurate for the period infantry can't form squares and artillery can't move. Also units with 9 or more hits must roll a D6 to activate. If the total of the die roll and their hits exceed 15 they cannot move forwards, they can run away.
The Campaign Rules
Premise behind the battles. The first battle must be fought to a conclusion, that is, a definite winner. The attacker in the second battle is the winner of the first battle as they have the initiative. This battle must also be fought to a conclusion as who wins the battle determines the subsequent and final battle.
To win the campaign one side must win all three battles for a decisive victory and end the war. Otherwise with only two wins you have the advantage in the war in the following year, that is, just bragging rights.
Losses are not carried over from battle to battle. Each side starts with a full army for each battle based on the random OHW army tables.
Battle Two OHW Scenario 11 Surprise attack
The winner of Battle One becomes the attacker here
If attacker wins go to Battle Three B
If defender wins go to Battle Three A
Battle Three A Scenario 18 Counter attack
If the defender wins Battle Two they counter attack.
Battle Three B Scenario 15 Fortified Defence
If the defender loses Battle two they are on the ropes and make a final stand. The attacker needs to win this battle to win the campaign.
The Battle
Note that only the hills are the only terrain that impacts the game. The rest is just decoration to make the battlefield a little less sterile. The edges of the battlefield are the woods on the left and the river on the right.
The Alliance forces are in the foreground and the French are in the distance.
The Alliance rolled up 3 infantry units, 2 skirmishers and 1 artillery.
The French rolled up 4 infantry, 1 cavalry and 1 artillery giving them a more powerful force.
I have made a short video (not using AI so pretty rubbish 😂) that shows the battle with all its glory and includes sound effects so make sure to turn your sound on and up to 11 😁
Hopefully it works but I wont be surprised if it doesn't 😂
Here are some close ups of the action as the video is pretty ordinary.
![]() |
Setup with the Alliance in the foreground and the French in the distance. |
![]() |
End of turn 1. Both sides advance and French artillery gets first blood on some skirmishers |
![]() |
End of turn 2. Both sides' left wings move to contact. The Alliance artillery gets some hits on some French infantry |
![]() |
End of turn 3. Fire fights erupt across the battlefield. The French cavalry attack but are repulsed. |
![]() |
End of turn 4. More firefights across the battlefield. |
![]() |
End of turn 7. More firefights with units on both sides getting close to destruction. |
So fun to play with the newishly painted figures and on to the next battle.
Thanks for reading.
No comments:
Post a Comment