Thursday, 24 March 2022

Terrain Post Modern Victorian Jungle

My apologies for the poorly punctuated title - just a little joke.

Modern

While I was playing my WW3 games I realised that while I had plenty of city terrain I did not really have any town terrain. This was also true of my Victorian gaming.

For the modern city I needed new roads and a town area, plus I needed to vary the colours of my buildings from boring grey.

modern roads and a base for the town

Updating the colours of the buildings and adding some detail in signs and graffiti. 

Photo from the rear

Not perfect, need to add cars and other scatter terrain but much better than the town from my post earlier in the year.

Victorian

Then I decided I had to update my Victorian towns. This required the purchase of some additional buildings that I got from Outland terrain who have some nice N Scale buildings both as kits and 3D prints. The Victorian ones are all 3D prints but the modern ones (in the photo above in the middle and top right are kits usually, the silo is a 3D print.

The Victorian ones are all 3D prints and all designed very cleverly and are assembled just like a kit. Like the modern version I have to add more scatter terrain, in this case trees and bushes and barrels etc.

Here is the new town base and road. I still need to add more greenery

The wharf and light house. Just in case I decide to have a seaborne invasion. Both 3D prints. I could use them for moderns as well

A closer shot of the buildings. Top right hand corner of the town is actually a railway station that will come in handy.

Another shot of the town

When I made the roads and town bases for the modern and Victorian towns, I made the print outs. The river came from Wargames Vault that has lots of files for roads, all better than the ones I made and very cheap.

I printed everything onto 200gsm paper and then stuck to self sticking vinyl tiles that are easily cut to shape. The tiles are quite thin - about 2mm, but have enough weight to lie flat and not move about.

The tiles are $2.50 from Bunnings so the whole project is cheap.

The river looks good, much better than anything I could do. I am thinking I may experiment with adding flock to the edges so it blends with the table more. 

Jungle

Over time I have bought a lot of cheap palm trees from Aliexpress for no real reason other than they were cheap. I then decided I needed to create a jungle for Captain James T Cook to battle through so also bought some cheap bushes and Bamboo groves

Overall Jungle

dark scary jungle

More dark scary jungle

Based on CDs/DVDs. As Stalin said - quantity has a quality all of its own.  

It all looks quite ominous from side on - who knows what creatures dwell within it- certainly the Chompers from the previous post and also the various monsters painted in July last year. Captain James T Cook is going to need a lot of luck or firepower to make it through.


Friday, 4 March 2022

Painted VSF, aliens, creatures and robots

 There was going to be a few more Cold War WW3 posts but I have gone off them at the moment.


Instead here is the fruits of my painting over the last two weeks.

As always, my painting does not show its best in close-ups but at 1 metre and if you squint a bit they qualify as wargaming standard.


First up a dwarf army for my next project Post Apocalyptic VSF

These will be the evolutionary result of living in old mines with limited head room.

The whole army, Artillery, Muskets and Pike.

Close up of the artillery

Close up of the pike and muskets

Another one of the whole army


These will be for the new VSF project but also for any alien worlds. No doubt Captain James T Cook will encounter them soon.


Nasty little chaps


Evil mind controlling aliens. Either to encounter in space or just as likely invading earth! Most likely around the White House or Capitol Building.

Rusty Robots - evil creations from a long ago war, badly maintained. The idea is that they will only activate 50% of the time but when they do they will be really dangerous

A different shot


Not a particular exciting post, but one that is likely to make you feel very smug about your painting skills :)

Anyway, hopefully they will all appear in a game or two this year.

Tuesday, 15 February 2022

World War 3 - BAOR Day 2 am

The morning of Day 2 of World War 3 in northern Europe. The BAOR's defences are just managing to hold but in some sectors a hasty counter attack is required to shut down Soviet breakthroughs. Captain Suvorov's sector is one of those. He has to hold the bridge until the second echelon arrives that afternoon.

Captain Suvorov's forces consist of two T62's, four BTR's and five sections of infantry.  He hopes the British don't attack! But here they come, four Chieftain tanks, two Scimitar recon tanks and a company of infantry. They have ten turns to take the bridge before Captain Bagration arrives with his mechanised rifle company and supporting tanks.

No air support is available for either side.


The British infantry company deploys with two platoons up and one in support. All the armour is on the left.

End of turn one - The British advance and the Soviets go on overwatch.

End of turn two - A British section advancing in the open gets suppressed. The armour continues down the left flank.

End of turn three - The two recon tanks explode - they have found the Soviets! The British infantry caught in the open are destroyed and the remaining British infantry deploy into the woods.

End of turn four - The Chieftains exact revenge by destroying a T62. A BTR 60 is hit by a Carl Gustav light ATW and suppressive fire from British SAW's hit a Soviet section in the woods. But it is not all the Brit's way, a section deploying in the woods has been destroyed on the right.

End of turn five - A Chieftain explodes but so does the remaining T62. The Soviet's manage to supress the British infantry in the central woods but on the left they are being overwhelmed.

End of turn six - The central woods are clear of British as the Soviet fire forces them out. But the BTR60's retreat while Soviet infantry try to manoeuvre  to get a flank shot of the Chieftains.

End of turn seven - another two BTR60's lose the game of hide and seek. The Soviet infantry on the right embark in the remaining BTR60 and are going to make a break for it. The rest have no option but to surrender. They have no where to hide or run to.



Another fun game and the Soviet steam roller is stopped for now. I am not sure what will come next. A set piece attack by the Soviets to get back the bridge, a very silly West German counter attack, a jump into the future with city fighting in Minsk, or a US Marine beach assault or 1st Cavalry air landing.

I have decided that my changes to the FUBAR rules have not really worked fairly and have impacted the infantry too much. While I have been using elements for the infantry I have not changed the Anti-Personnel fire factors for heavy weapons. This means that the machine guns in tanks and APC's are much more effective than before.  I am going to think how best to correct this. Also the extra suppression does not really help the defenders, while they don't die, they can't do much either.