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Wednesday, 29 May 2024

After the Third Apocalypse - Zombie Campaign Part 2

 

Part 2 of my campaign set in my post apocalyptic world of 2500AD. The Zombies of Russia periodically rise up and batter their way through eastern Europe intent on devouring the rich pastures of western Europe.

The campaign will involve four battles, all using the One Hour Wargames rules for Pike and Shot and adapted for Zombies, and appropriate scenarios to build a narrative. Basically it will let me play with the three armies I have painted.

Following the Zombie victory in part 1 the Outlanders need to stop the Zombie menace.

9: Double Delaying Action - in this scenario the Outlanders need to exit the three units and their accompanying civilians from the north road as well as stop the zombies following them.

The Outlanders need to exit a unit and civilians on turns 4, 8, & 12 as well as stop 2 zombie units exiting after them. This represents the Outlanders safely evacuating their population from the advancing zombie hordes. The Zombies also need to capture the town. the game will go for 15 turns.

The zombies are on the south side of the river. They need to cross at either the ford (left) or bridge (right). The bridge leads directly to the town. The woods on the left is impassable to all units. The Outlanders and zombies need to exit from the road at the top of the photos.

I forgot to add any additional scatter terrain for this game so it looks a little bare.

End of turn 1 - The zombies approach the bridge and ford. They have taken fire from the Outland Rangers on the far side. One of the Ranger units (centre) has run out of ammo. The first civilians and ranger unit are headed for the road exit.

End of turn 2 - The zombies have crossed the bridge and ford and are attacking the defenders. The Outlander Rangers on the right have run out of ammo after shooting.

End of turn 3 - the Outlander Rangers hold the zombies at the river while the first civilians exit.

End of turn 4 - the Outland rangers at the bridge fail their morale roll and retreat in face of the zombie assault. Just in time to lead the next civilian unit from the road exit. The Rangers at the ford hold on but are close to destruction.

End of turn 5 -  The rangers at the ford are destroyed. The Zombies move across the bridge into the town, contacting the next Ranger unit. The second evacuation convoy moves towards the exit.

End of turn 6 - The Zombies move across the ford and deploy into line. In the town the Rangers hold on as the evacuation convoy moves to the exit. 

End of turn 7 - The zombies on the left move to engage the defending rangers. In the town, the first zombie unit is destroyed. 

End of turn 8 - The zombies on the left lurch towards the Rangers. In the town the zombies contact the Rangers. While the rangers get bonuses for defending in the town, the zombies get reinforcements from the ranger casualties.

End of turn 9 - On the left the Zombies contact the defending Rangers. A zombie unit is flanking the rangers, this does not look good for them.
In the Town the Rangers who were in contact with the zombies have retreated and will escort the final evacuation convoy to the exit. The last Ranger unit gets ready to hold its ground to the end.

End of turn 10 - on the left the zombies have flanked the rangers. Will they be able to hold until the evacuation convoy exits?
In the town the Rangers hold on. They may be able to destroy one zombie unit, but two? probably not.

End of turn 11 - On the left the rangers have been destroyed. But they may have given the evacuation convoy the time it needs to escape.
In the town the battle continues. 

End of turn 12 - On the left two units of zombies lurch towards the exit while one moves towards the town.
In the town the battle continues. 

End of turn 13 - the zombies surround the last unit of Rangers in the town. It can't be long now.
The other zombies move towards the exit.

End of turn 14 - the zombies have taken the town and got two units next to the road exit. Once again the zombie hordes have triumphed over the humans.

Well the Outlanders nearly won that battle. The Zombies winning in the last turn.


Figures:

Outlanders are from Pendraken 

Zombies are N scale railway people from Aliexpress. They come painted, all I had to do was base them and add some red. This is a very quick and cheap way of creating a zombie horde. Not as good as Pendraken's but much easier to get the mass.

The town buildings are (appropriately) from Outland Models :) 

Onto part three where the Zombies fight the later Medieval tech humans. Armoured troops impervious to zombie bites so they cant be turned.


2 comments:

  1. I think my earlier comment was eaten by the internet, or went to spam...hmm.
    Anyways, nice looking game, and I enjoy the idea of the campaign and the setting.
    I'm rooting for the zombies. they are the unsung heroes of the apocalypse. 😁

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    1. I got the email that said you commented but nothing on the blog. First time that has happened.
      Thanks for the kind comment. I am sort of hoping the zombies do win so that they get to be the main character/hero once instead of just being extras in the back ground crowd. 😂

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