Thursday, 19 January 2017

Wizards Council’s Undead Army.

The wizards have many strange and dangerous powers.

The production of their Thaumo-magical Weapons of Mass Death from the strange luminescent ores and metals quarried for them from the deepest mines by the dwarves are only one of the many evil things they make.

Another evil is the Wizards Council’s Necromancer Humane Society (NHS) who raise the dead. While the other wizards are not too keen on talking to the dead, mainly because there might be some awkward meetings with people they have killed, the Necromancers are always the first to be called when the Wizards need an army.

This time the Necromancers have raised the dead of an old human army who were slaughtered when attacking the Orcs in a long forgotten war. Well forgotten by the humans, the Orcs still celebrate the battle’s anniversary each year with a great feast. Just like they did the night of the original battle.

The Necromancers’ army is built around the great wizards who bring it back from the dead as well as a great hero. The undead army is composed of swords and bows plus a team of minor Deaths who keep the undead under control.


When the dwarves saw the army they asked the Wizards why there were no horses, “the humans are mad for horses when they fight” said the dwarves. The Wizards just shrugged and said that there weren’t any intact horses there when they raised the bones of the army. The Orcs said, “There is good eating on a horse”, and left it at that.

The Wizards' Undead Army

Bow Skeletons

Minor Deaths - swords - to keep the undead under control

Undead swords

An undead Hero - needs two minor deaths to control him

Necromancer Wizard

Necromancer Wizard General


Thursday, 15 December 2016

Goblin Army

The goblin army varies with the distance from their origin.

When the great wizard Fourbytwo created them they had very little civilised experience. But over hundreds of years of wars with humans they have become quite 'civilised' and make sure that those Goblins sent out to do battle in the furthest reaches of their realm are mostly inexperienced and unprepared while the wise ones stay safely in core of the realm.

This means that on the outer reaches of the goblin realm the armies will be mostly hordes with a few bows or spears. But as the invaders come closer to the goblins birthplace the armies become much more sophisticated and deadly.


The full goblin army

Goblin spears - perfect for dealing with Knights

Goblin Artillery - the dwarves said they could never copy their guns - but it seems the Goblins could and made them bigger and better

The Goblin General with the core of the army - axemen

Goblin bowmen - ready for  a Knight out 

Goblin Wizard - self taught from searching through the tower of Fourbytwo and the experience of his less successful brethren

One of the Goblins allies, Mono - rescued from a Knights' castle when he was just a babe, he is very loyal to his Goblin bros.

A rouge wizard - who helps the Goblins when it suits him and who is not afraid of a little genetic manipulation for recreational purposes.

Goblin flyers from the mountain regions of the island - ready to do battle with the dwarf flyers - legend says that they made a pact with an ancient dragon but this is dismissed by the Wizards Council as an old man's tale.

A Goblin Horde army. Not the strongest but certainly scary

A close-up of a horde unit - Nigel is third from left in the fourth row

More hordes - there are never enough

Horde General 

Goblins Bows - a nasty surprise for the Knights hiding behind a horde

Goblin axemen - a nasty surprise for everyone

 

Tuesday, 15 November 2016

Orcs

The Orcs are the happiest of the civilised races. Although why they are counted as civilised is a running joke for them. They are organised as a democratically elected government with regular elections for the various leadership roles. Their Commander in Chief is elected by the army and leads it into battle.

The Orcs enjoy a good fight, drinking beer around the fire, and eating BBQs. Generally they like to think that they get on very well with the other races. However, the dwarves, humans, Elves and wizards secretly despise the Orcs for their lack of civilising graces, their perpetual good cheer, work ethic, and the general feeling that the Orcs are having a really good time.

Occasionally the Orcs get all fired up by some politician or other group who get them in a fighting mood by picking on some imaginary slight and making a big deal of it. The Orcs then go off to war but generally their heart isn’t really in it, they much prefer lazing around the campfire and drinking, and after the first defeat they usually head off home.

The main part of the Orcs’ army is made up of fighters who charge madly into battle, Warbands under HOTT rules. The general’s element is also a warband.

There are also a few bow armed Orcs in case they get in a fight with others who have these or the dwarves and their flyers.

The scariest part of the Orc army is the Waaaargh – a large group of warriors who go berserk, generally by being told that all the beer has been stolen by the enemy army – this unit acts as a behemoth under the HOTT rules.

There is usually a hero in every Orc army. In this army it is Boozer.
The Orc Army

Boozer the Orc Hero

Orc Bowmen

The Orc Waaaargh

Orc Warbands

Orc Warband General - the black flag of the Orc Nation - you never need to wash it.