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Wednesday, 25 September 2024

Disaster on the Zoological Explorer Ship Crikey

 The ZES Crikey* was on a interstellar collection mission when it was struck by a ion storm off the shoulder of Orion. Scrambling the computers, the doors of the containment cells holding various specimens began to open randomly.

The crew of the Crikey, three engineers and three security staff, needed to regain control of the computers. 

First the engineers had to discover the problem using the computers in the main control room at the front of the ship. Rolling three standard task actions, a 5+ on a D10. 

Then once that was completed they would need to venture to the engineering control room at the back of the ship and roll two standard task actions. This would then stop the doors of the containment cells randomly opening.

The crew also had the assistance of six robots who were patrolling the corridors. These robots had varying capabilities with the red robots being the most heavily armed.

The faster the engineering crew rebooted the computers the less of the specimens would escape and cause havoc in the corridors.

Luckily some of the containment cells were empty and opening those doors would not cause an issue. Likewise, opening a door on a containment cell that had already released its occupant would also not be a problem.

Some of the specimens were sentients. The Predators and the Egyptians. These would attempt to open their fellows' cell and take over the ship.

The other specimens would attack whatever was in front of them and move randomly. Running from anything that was meaner than them.

The Ship

The layout of the ship. To the left the main control room, with four crew in the control room and two crew in the sleeping quarters. Six robots patrol the corridors. The engineering control room is on the right.
All the various creatures are locked in their cells.

* Crikey is a nod to Steve Irwin's favourite phrase.

Rules

Fist Full of Lead Galactic Heroes

Figures - Pendraken except for Magister Militum (bears), Fluffy is made by me, Spiders & Ladybirds from Aliexpress.

Space ship layout is from Wargames Vault and I have added my computer consoles for some 3D depth.

Counters.

I recently purchased a box of beads with letters and numbers for a very reasonable price. I thought these would be useful for randomising various actions in games. I placed one letter in each of the occupied cells and the corresponding letter into a cup. I also added the numbers 1 to 10 to the cup to represent the empty cells, I would draw one letter from the cup each turn and the corresponding cell would open and the specimen would activate. The letter would then be returned to the cup. This would mean as the game went on the number of beasts released would decrease as the cells would open again even though empty. I thought that this would give the crew a better chance.

The Report

Normally I would show a photo for the end of each turn. But as the game went through 30 turns I will only show ones that were important to avoid boring the internet.

End of turn 1 - an Alien has escaped from his cell.

End of turn 2 - the Alien encountered a devil who had just escaped from his cell and killed him

End of turn 3 -The Alien encountered a red security robot who terminated him. This robot would be the MVP.
In the main control room the engineers have determined that a team needs to go to the rear engineering room and restart the computers to stop the doors randomly opening. 

End of turn 4 - A giant spider has escaped its cell while a team of an engineer and security staff start making their way from the main control room to the rear control room.

End of turn 7 - The spider has been killed by the red robot near the rear control room as has a large flying worm that escaped its cell (top middle). However a Squid has destroyed the robot guard after escaping its cell (middle middle)

End of turn 9 - The engineer and security guard are nearly at the rear control center. A unicorn has escaped but there are two robots between it and the engineer so there should be no problems from it. More worryingly is that the Squid has destroyed the robot guard and is headed towards the rear control room. 

End of turn 10 - The escaped unicorn has killed two robots. The squid is facing off against a flying worm. The engineer and security staff are only two turns from the rear engineering room. It looks like the ship will soon be under their control again.

End of turn 13 - Just as the engineer was about to get to the rear computer room and save the day the unicorn raced around the corner and skewered him. The security guard fired and missed and ran out of ammo! Worse the flying worm is moving towards them as well.
In the top right set of cells an SciFi Egyptian has escaped and is trying to open his friends door. He has to roll a hard task, 8+ on a D10.

End of turn 14 - Another engineer is on his way from the front control room and this time escorted by two security guards.
At the rear control room a red robot has come to the rescue of the security guard allowing him to reload.
But the SciFi Egyptians have both escaped and are on their way to the main control room.

End of turn 16 - A bear escapes and attacks the Egyptians but is cut down despite causing some shock. In the bottom corridor the engineer is escorted by the security guards. The red robot has dealt with both the flying worm and unicorn.

End of turn 17 - the Egyptians rally off the shock. The new engineer makes his way towards the rear control room. A giant spider has escaped and engages a robot.

End of turn 19 - The spider has killed the robot and gone towards the main control room. The Egyptians are following, not having sighted it yet. No other specimens have escaped. The engineer is nearly at the rear control room. This time the security guards are taking no chances and secure a perimeter around him.

End of turn 22 - The Egyptians have broken into the main control room (a hard task 8+ on a D10) The engineer in the rear control room is frantically working on the computer - (failing a regular task 5+ on a D10) A Giant Lady bug has escaped and is headed towards the security guards after being attacked by the Giant Spider.

End  of turn 23 - The engineer in the main control room guns down one of the Egyptians and the other charges towards him. The Lady Bug runs from the security guards fire. The Engineer in the rear control room successfully regains control of the computer and no more specimens will be released.
The red robot moves towards the main control room to assist the engineer there.

End of turn 26 - In a rage from seeing his friend shot the remaining Egyptian kills the engineer in the main control room. He will start randomly smashing buttons in an attempt to take over the ship. Once he has completed 6 tasks the ship will explode. One task is completed by each regular task (5+ on a D10) completed or two tasks for each hard task (8+ on a D10) completed. 
The security guards and red robot race towards the main control room.
Three specimens are loose on the ship. A bear, a Giant Spider and a Giant Lady Bug

End of turn 27 - The Egyptian makes a hard task roll and the counter is reduced to 3.
The security guards stop to shoot and kill the giant spider and the red robot stops to shoot the bear. Is this wise considering the danger to the ship?

End of turn 29 - The bear has killed the red robot. The security guards shoot at the giant lady bug but only cause one shock. The Egyptian has completed another regular task and the counter is down to two.
Will the security guards be able to make their way to the control room past the bear and giant lady bug before the counter reaches zero? 

End of turn 30 - The bear kills the giant lady bug but to no avail. The Egyptian smashes the final task and the counter reaches zero destroying the ship and all in her.

Oh well. An interesting little game where I had to make up a few rules on the fly. At first it looked like the ship would be saved quite easily until the random movement of the unicorn had it killing the first engineer sent to the rear control room.

The second engineer sent to the rear control room did not need two guards but it seemed a sensible decision at the time considering the number of specimens it had to pass by and how the first one was killed.

When the Egyptians got to the main control room I made up the rule about the end of the ship. I thought it would take longer than it did, but that is Hollywood magic for you. Sometimes it works and sometimes it doesn't.

So it was a fun game where I got to use my a few of my minions painted 2 years ago, various monsters and creatures, all of which I had not used before. I also got to make a new world's cheapest mini monster - Fluffy. I will detail Fluffy in another post.



 

6 comments:

  1. That's a fine looking game. I hope you get to break out the spaceship for some additional gaming.

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    1. Thanks Dave. I am keeping the spaceship and hope to use it again. While not as nice looking as a 3d corridor system it is much easier to build and store.

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  2. 30 turns is a LOT for a FFoL game. I really like the ship layout. I was hoping that the cloud thingy at F and he bird dino at B would get out. Also I'm gonna steal the idea that when you need a number of tasks completed that a 5+ counts as one and an 8+ counts as two. clever idea stolen! Also a clever idea for a FFoL type game. 😁

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    1. Thanks Stew. I didn't think it would take that long when I set it up. πŸ˜‚
      I was hoping Fluffy would get out as well as she was set up with 4 wounds and would have been particularly nasty to deal with.
      I am hoping to use this space ship for a few more games.

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  3. Great looking little game Ben....using printed boards like the space ship is a good idea for skirmish level games in a confined playing area like this πŸ˜€ πŸ‘

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    1. Thanks Keith. Also a lot easier to set up or create. Great for your lazy wargamer like me.

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