Part 2 of my campaign set in my post apocalyptic world of 2500AD. The Zombies of Russia periodically rise up and batter their way through eastern Europe intent on devouring the rich pastures of western Europe.
The campaign will involve four battles, all using the One Hour Wargames rules for Pike and Shot and adapted for Zombies, and appropriate scenarios to build a narrative. Basically it will let me play with the three armies I have painted.
Following the Zombie victory in part 1 the Outlanders need to stop the Zombie menace.
9: Double Delaying Action - in this scenario the Outlanders need to exit the three units and their accompanying civilians from the north road as well as stop the zombies following them.
The Outlanders need to exit a unit and civilians on turns 4, 8, & 12 as well as stop 2 zombie units exiting after them. This represents the Outlanders safely evacuating their population from the advancing zombie hordes. The Zombies also need to capture the town. the game will go for 15 turns.
The zombies are on the south side of the river. They need to cross at either the ford (left) or bridge (right). The bridge leads directly to the town. The woods on the left is impassable to all units. The Outlanders and zombies need to exit from the road at the top of the photos.
I forgot to add any additional scatter terrain for this game so it looks a little bare.
End of turn 2 - The zombies have crossed the bridge and ford and are attacking the defenders. The Outlander Rangers on the right have run out of ammo after shooting. |
End of turn 3 - the Outlander Rangers hold the zombies at the river while the first civilians exit. |
End of turn 5 - The rangers at the ford are destroyed. The Zombies move across the bridge into the town, contacting the next Ranger unit. The second evacuation convoy moves towards the exit. |
End of turn 6 - The Zombies move across the ford and deploy into line. In the town the Rangers hold on as the evacuation convoy moves to the exit. |
End of turn 7 - The zombies on the left move to engage the defending rangers. In the town, the first zombie unit is destroyed. |
End of turn 11 - On the left the rangers have been destroyed. But they may have given the evacuation convoy the time it needs to escape. In the town the battle continues. |
End of turn 12 - On the left two units of zombies lurch towards the exit while one moves towards the town. In the town the battle continues. |
End of turn 13 - the zombies surround the last unit of Rangers in the town. It can't be long now. The other zombies move towards the exit. |
End of turn 14 - the zombies have taken the town and got two units next to the road exit. Once again the zombie hordes have triumphed over the humans. |
Well the Outlanders nearly won that battle. The Zombies winning in the last turn.
Figures:
Outlanders are from Pendraken
Zombies are N scale railway people from Aliexpress. They come painted, all I had to do was base them and add some red. This is a very quick and cheap way of creating a zombie horde. Not as good as Pendraken's but much easier to get the mass.
The town buildings are (appropriately) from Outland Models :)
Onto part three where the Zombies fight the later Medieval tech humans. Armoured troops impervious to zombie bites so they cant be turned.